seminar

Seminar – Effect of geometry of a room on diffusion based on ray chaotic method

Wed 17th April 12:30 – 13:30. This seminar will be in person (G14, Newton Building). A teams link is also available to join online. Abstract Chaos theory represents a recently developed robust mathematical method that may allow for the quantification of diffuseness by the Lyapunov exponent, and the ergodicity characteristic can be implemented in a

Seminar – Hybrid deterministic-diffuse analysis in building acoustics

Wed 22nd March 12:30 – 13:30. This seminar will be available on Teams. Abstract This seminar focuses on the acoustic performance assessment of building components, such as the airborne and impact sound insulation of walls and floors, the flanking vibration transmission across junctions and the sound absorption of building interior elements. A major problem is

Seminar – Enhanced Audio Description: the convergence of sound design and accessibility

Wed 8th March 12:30 – 13:30. This seminar will be held on Teams. Abstract Accessibility to film and television for visually impaired audiences has been traditionally provided through a method called ‘Audio Description’ (AD).  AD is a third person commentary which is added to a film and television production to describe the visual layer.  However, the addition

Seminar – Hammers, Anvils and Wheelbarrows: The Hardware of Hearing

Wed 22nd February 12:30 – 13:30. This seminar will be held on Teams. Abstract A tympanic middle ear has evolved multiple times among vertebrates, to improve airborne sound transmission. Common features include a tympanic membrane, an air-filled cavity and at least one ear ossicle to conduct the sound vibrations through to the inner ear. In

Seminar: Treble – A wave/geometrical hybrid virtual acoustics platform

Wed 8th February 12:30 – 13:30. This seminar will be held on Teams. Abstract In this talk, a new cloud-based virtual acoustics software platform called Treble will be presented. This platform has various functionality relating to acoustic simulations, spatial audio and sound rendering in virtual domains, with applications e.g. in building design, product design, automotive,