Brain Scanners (1)

By Mar.03, 2013

So Albino Mosquito have the first brain scanner. This is the one they’re using: This EEG brainwave scanner from Neurosky comes with tons of functionality straight out of the box. The software included applications that could tell you how hard you were concentrating, or how meditative you were and there were a variety of mini games […]

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The Virtual Camera Experiment…

By Feb.15, 2013

Cameras My relationship towards cameras is usually straightforward. For instance, I know that when I pose for a photograph I will probably appear on my friends’ Facebook walls and sometimes, unwittingly, on other peoples’ walls, caught in the background – usually just a blur.  I know that every time I leave my house, there will […]

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More Larkin’ and other projects

By Dec.02, 2012

Just a quick blogpost to update on some of the work I’ve been doing, as well as what my friends at Larkin’ About have been up to! The Box This game was developed as part of Oldham Coliseum’s DigiLab project for young people.  Using the brand new local youth centre, MAHDLO, as a setting, ‘The Box’ sees players […]

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Not video games…computer games…

By Dec.02, 2012

Physical Objects Gamers have always loved ‘tech’ it seems. From the ancient, chiselled out dice of the past to the contemporary motion sensing controllers of today – players have always enjoyed having their playful experiences mediated through a variety of physical objects. The most obvious modern example is, of course, the video game controller. Video […]

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The illusion of choice: A tool to immerse…

By Oct.29, 2012

It would appear that gamers are seeking more and more choice in their virtual experiences. For some it is no longer enough to simply interact with simulations of action, suspense and environment and there are now many who seek ‘freedom’ in these digital worlds. These people want to be able to choose their own character […]

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This is playful…

By Oct.20, 2012

So last Friday I enjoyed the opportunity to volunteer for Mudlark’s event This is Playful held at London’s Conway Hall. The conference brings together a wide range of practitioners, from a diverse set of fields, to talk about how they utilise play and games in their work. Fortunately I got to see most of the […]

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Play Expo

By Oct.16, 2012

‘Play Expo is the only UK video games expo which caters for every aspect of video games – from console, PC and mobile to classic gaming (including arcade and pinball) right through to pro gaming/eSports and even cosplay. Play Expo features four distinct events: re.play, now.play,pro.play and cos.play.’ www.playexpo.net So last weekend I was lucky enough to find myself at Play Expo, an […]

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First day of teaching down…

By Oct.05, 2012

TESS Reflection So I wanted to break down this blog post into 2 bits of reflection. Firstly my thoughts on some of the things we talked about in class on Wednesday morning and secondly a few thoughts on my first day of teaching on Thursday! Wednesday TESS class: In this weeks class we looked at […]

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Hacked Off

By Sep.26, 2012

Larkin’ About have been making games for almost 3 years now, in the playground that they see as the city. Over that time I have been lucky enough to perform and co-design in many of the games and interactive events that Larkin’ About have produced. Hacked Off is one their latest games, recently touring around England and even inviting […]

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Is digital technology making us more performative?

By Sep.23, 2012

There was a time, not so long ago, when ideas like talking to your computer or using gestures to control a screen, belonged firmly in the Sci-fi worlds of Star Trek and films like Minority Report. However, over the last 18 months or so this technology has started to come more and more into our […]

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